I have a widget blueprint that pops up at a certain point. This is a multiplayer game. On the client side, it comes up and the button is clickable. On the server, the it comes up but the button is not clickable. When I used the widget reflector, I saw something weird.
Here’s what I see on the client, and it’s as expected:
The second SConstraintCanvas has an SObjectWidget named GameOver. GameOver is the widget blueprint I’m expecting.
On the server, this is what I see:
The hierarchy is there, but it’s missing names, visibility, and source.
What could cause this to happen?