Button like Touch Inputs for a flight game

Dear Eternal Wanderer,

I am not sure about capturing axis inputs directly to UMG buttons,

buuut


**Solution**

1.Just set input mode to UI + game viewport

2. Capture the axis movements using your Player Controller BP, by setting up Input Events in Project Settings -> Input

3. and then you can pass the input from player controller to your UMG widgets.

You can use my Get All Widgets Of Class BP node to dynamically find your widget from your PC.

https://forums.unrealengine.com/showthread.php?3851-(39)-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required!&p=179029&viewfull=1#post179029