Hello all! I’ve been studying Unreal Engine for 1.5 week and half of my time (or maybe more) spent on reading and watching tutorials, experimenting on sample maps etc. and at last I managed to make a very nice and fast flight system. Controls are really excellent. You can maneuver easily in even most tight areas and situations. I’m planning to have it on google play. It really is fun. But because I am such a noob, although I planned to do this for mobile, I designed it’s system for PC first So now I installed Android SDK and tested on a tablet… well even I carefully calibrated that virtual joystick, nevertheless it’s awful. You can’t make any maneuver, escape from nowhere and it’s not fun (obviously).
So… Virtual joystick isn’t my thing. I have Carmageddon 1 on mobile and it’s controls are impressive. I play it with button interface. Though it has virtual joystick support but it has the same problems. So… I really searched answerhub, here, google, youtube but I couldn’t find any solution to this. And because I have zero programming skills and very tight blueprint knowledge, if possible can anyone explain me how I can create button inputs for touch like the image I made here?
I want to control the vehicle on left of the screen and make it’s roll movement on right. On PC, you control the vehicle with WASD and make it’s roll movements with left, right or left,right mouse buttons. And it’s really easy and fun. Also when you press space, you teleport in forward position (not far) in every 10 seconds.
by the way I’ll post a video sometime!