Hello there. If I want all my buttons to play my “pop” sound on clicked, I need to add 0.5 delay in my blueprint on roughly half of the buttons. Even though it’s the same button just on 2 different HUD displays, one may work and the other just won’t play a sound without the added delay. Anyone able to explain why this is?
I need this delay, for the pop sound to work on half of the buttons (roughly). Only on cellphone, it works fine without the delay on pc. There is no extra stress on the UMG on the buttons working with sound, and buttons not working with sound.
From that screenshot you are immediately playing the sound, waiting 0.05 seconds and creating a new widget and adding it to the viewport while remove all widgets (is this supposed to be to delete the current widget? i usually use remove from parent)
I could actually use remove parent, to make the menu more efficient I suppose. Would it do anything to load times? My menu is instant as is, when buttons are clicked.
Did you ever find a solution for this? This is very annoying… i don’t know why there is a delay in playing the sound and I haven’t found anywhere else that solves this problem. I have tried pre-caching these audio files and it still doesn’t help.