Button acts like it is pressed when any part of the screen is pressed.

Video: https://dl.dropboxusercontent.com/u/65017464/ShareX/2016/04/buttonbug.mp4 (sorry about quality - didn’t really play around with the android screen recorder).

Main hud designer:

Main hud graph:

Slow time event: http://i.imgur.com/oljJYuj.png (doesn’t really have to do with this, but just in case you need to see it).

If you’re giving the game any amount of input and you press anywhere on the screen the button activates. Not entirely sure why.