Button activation

Hello,

is it possible to activate 3d widget button by overlapping it with actor? For example running into it with my character? Thank you :wink:

Of course it is possible if the button is actually placed on the level. Place a box collision on the button and use onactorbeginoverlap, check if the other actor is player character, then do stuff.

I dont think this is what I think of (or mayby I just dont get you right :slight_smile: ). This way I could use any actor and check if it character is overlapping it. Iā€™m speaking specifically of widget button because I want to use its functionalities like changing colors, animations etc. So I need to trigger function ā€œhoveredā€ or ā€œpressedā€ instead of ā€œoverlapā€

No ideas? Or is my English so bad you cant understand :smiley: