Im pretty new to the unreal engine 4 and i have a big problem with an RPC Activation (If i run it only with Begin Overlap it works fine.)
I have a Portal Platform where Network Players should run to and activate it. I made an Actor Blueprint class for this and i pulled it into my level. If they stand on it they should be able to activate it via their G-Button. Right now the Activation of the Portal only toggles the visibility of a Particle System. The Problem is i cant seem to find the right cast to Object Reference to get it work.][1]
So how do I fire off the event from portals then in the character Bp? Or do you mean that I should toggle visibility in the character bp already (this would lead to problems when the actual events get ls implemented)
could you make me a screenshot of how to do it… I can’t get it working even with the tutorials ( I have read most of the stuff already a dozen times in the last days)
Hmm… The Reference to the Event works pretty good thanks for your help but i still have no luck on the Client to Run the RPC. The Particle Effect still stays on on the server when i try the client… Any Ideas?
I tried to copy the whole Code (+Variables) in the Player Controller, but that doesnt work…