Business Partner(s) Wanted

Hi @Kobaltic,

I’m going the other direction. I formed a Game Development Entity (Game Dev Studio) before forming a Business Entity (LLC). We’re developing Minimal Viable ‘Prototypes’ firstly to R&D proof-of-concept and test our monetization models used to generate revenue. You don’t need $1000’s of dollars to develop a prototype as UE4 is Free and Epic has released Millions of dollars in Free content.

I founded the Game Studio with 0 budget and operate with 0 budget. Yes, It does require more hustle in recruitment efforts, but, its well worth it. We’re on schedule to a have a prototype developed to test our monetization models within a 1 years time.

I’m not a big fan of giving away equity at the prototype stage, when the cost of prototype development can be near 0. I prefer to retain 100% ownership and generate revenue with the Prototype to self-finance further development via Early Access and Asset Pack Sales via Game Dev Marketplace. If its your first game product, the route described above is too high stress.

I do enjoy the discussions about the Business of Game Design in *How *Game Products/Services generate Cash-flow. Game design is definitely a part of that discussion. Variable Reward Schedules should be a phrase you are familiar with. LOL.