During one of the Epic Fridays I decided to play around a bit with weapon firing mechanics. The below video is what I ended up coming up with. Credit for the Mesh is to , the particle system was designed by , and the sound effects are of course from :
For those of you interested in how to make a burst fire avian projectile device, I offer you the solution to your woes below! Note: Burst and burst reset are timers set to .1 and .75 (respectively) and Cannot Chicken is used to prevent rapid fire on a single shot (if you press/release you can fire one chicken at a time).
I am eggstroardinarily sorry for starting that one:p
question, I was thinking of making a gun that had 3 fire modes (single shot/burst/full auto), would I be able to use a slightly modified version of your BP to do that?
@ Looman +1 for seeing more of what the epic devs are doing.
You should definitely be able to do so. use a series of branches to test which setting the gun is on (i’m assuming you will have some switch to determine what setting the gun is in), then you can use for burst fire, full auto all you need is the gate and something driving how rapidly to fire, and for single shot you can ignore the gate and the do n and simply make it manual input.