Hello,
we are running into a stange issue where Water Buoyancy stopped working. I bade a simple Blueprint boat on Friday and it worked as expected. Followed the waves closly and looked great. However today on monday I opend up the project and Buoyancy is entirly broken without even makeing a change. (Did also a roll back on our version control).
Whats happening:
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r.Water.DebugBuoyancy 1 does show the water simulations is rater flat and not following the visual waves
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The Boath with it’s r.Water.DebugBuoyancy 1 is following a 3rd and entirly different wave pattern which does neither match the visuals waves nor the debug data
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Using the BP_BuoyancyExample, it will show the exact same issue with the change that the simulation stops after around 5 seconds.
Any idea whats going on?