I am not sure if this is intended or not, but the pontoons on my boat do not seem to follow its movements, they always stay on the surface of the water. This is what I get after turning off the water and using r.Water.DebugBuoyancy 1
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This seems to cause to make my boat move very erratically and start spinning upon contact with water. I set the correct (more or less) coordinates for the pontoons. Is it a problem if I am using a Skeletal Mesh, even though most tutorials I see online use Static Mesh?
I am using UE 5.1. Here are more of my parameters: