I’ve been trying to get my boat to float in UE5, i followed a tutorial exactly, however, the boat just keeps on sinking. I’ve tried so many different ways to get it to work, but it’s just not working, I even used the buoyancy example cube, and that sank as well, until randomly it floated, then when I tried to add in my boat, it stopped working. I’ve tried looking at forums, but they were to overwhelming. I copied a code for collison that I saw on a post, but it didn’t work, i’ve unchecked and rechecked the buoyancy and water in plugins and reset the software, didn’t work. I’ve made my settings match with what others were saying, but nothing seems to work, and I dont understand why it only worked one time and why it doesn’t work for the UE5’s own buoyancy cube?
In my config folder, I went into Default Engine, and one of the messages says “[/Script/Engine.CollisionProfile]
-Profiles=(Name=“NoCollision”,CollisionEnabled=NoCollision,ObjectTypeName=“WorldStatic”,CustomResponses=((Channel=“Visibility”,Response=ECR_Ignore),(Channel=“Camera”,Response=ECR_Ignore)),HelpMessage=“No collision”,bCanModify=False)
-Profiles=(Name=“BlockAll”,CollisionEnabled=QueryAndPhysics,ObjectTypeName=“WorldStatic”,CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)”. It would be greatly appreciated if I could maybe send over my work and have someone check out what went wrong, It would be greatly appreciated. Thank you.