Hello,
I have an AI character blueprint with a Capsule and its sub component is the skeleton mesh. I set a Buoyancy component for it.
It’s animated along a spline and when an event is trigged the skeleton mesh gets physics enabled / ragdoll and it detaches from the capsule component.
Now if the skeleton mesh ragdoll falls in the water, it sinks and does not float.
Is it because the Buoyancy is affecting the parent / capsule only?
Thanks