I was more concerned with stopping it. In my project I had air control on the player to like .85 and multi jump of 3. When on a server if doesnโt always detect the has landed and allowed you to jump without losing momentum. My jump was adding a launch in my player controllers forward vector of 1.2 speed.
Keep in mind calling launch you need to manually replicate this itโs not automatically replicated like jump.
Solved! got my hands on the classic fps movement that was super old and converted it into 4.15.1 ^^ bhops are not perfect but i guess i can play around with it until everything is perfect