Dressed as a bunny you start into a world full of adventures!
Fight your way through this parkour and you will experience a mix of difficulty, frustration and fun.
Climb, jump and dodge and think carefully about which step to take. Every mistake can set you back and the frustration increases.
Various traps and obstacles that you must constantly overcome will put you to the test! Do you believe that you can do it? We believe in you.
But be aware that there are very few checkpoints, and you canāt SAVE either.
You donāt want to play alone? No problem, your friends have the opportunity to start this adventure together with you. The one who reaches the top first is the winner.
If you make it all the way to the top, you will receive the Steam achievement āGolden Bunnyā!
The average playing time is about 60-120 minutes. It depends on them! Now you can start this journeyā¦
Hello, he can run, walk and sprint. But I adjusted the speeds to normal character speeds, so no extremely fast sprinting, as would be usual for a rabbit.
Hi TechLord, By procedurally generated maps do you mean, for example, randomly generated levels that are generated automatically? So I donāt misunderstand
I create the maps according to my ideas, all by hand.
Bunny Guys is currently equipped with a large map. If there is interest from users, more will follow. Due to the high competition, I have somewhat mixed feelings about whether or not this could become something.
Hope youāre well and having a great week so far!
Easily one of the coolest parkour games Iāve ever seen. And not just because of the charmingly creepy bunnies . Bunnies aside the game seems engaging, challenging, and truly fun.
Thanks for sharing and I hope to see more of your work
Procedurally Generation could vary Scale from objects, segments, and areas. The Path could be procedurally generated ie Maze Generation. Both Procedural and Manual methods could be employed. ProcGen could be implemented for Design-time or Run-time execution.
In my opinion, Bunny Guys Level Design is ideal for both ProcGen and In-game Editing. An In-game Editor would definitely add replay value.
Iām also developing a Puzzle Platformer with similar floating island design. Iām extremely interested in Multiplayer, Customization, and Replay as I think these features can give short games a long life. I also develop solo, and found myself developing a variety multiplayer procedural generators, in-game editors, and in-game editors with procgen for Levels, Entities and Objects.
Wishing You and Bunny Guys the Greatest Success. Awesome Work!