Bundling Clang with custom Unreal Engine build

To use a cross compilation for Linux, Clang which has to be separately installed using the Unreal Toolchain installation package needs to be used. Is it possible to avoid a Clang installation so that it exists somewhere within Unreal Engine directory structure and can be “copy-pasted” together with the engine? (I need this because of custom Unreal Engine build)

I know that a environment variable LINUX_MULTIARCH_ROOT must be set but my intention is to set it using a script. I tried to copy Clang to another location and set the environment variable to refer to that location but it does not work. By the way, I haven’t had bigger problems with a cross compilation on Windows using the standard installation method

Any suggestion?