my projectile component bullet actor teleports to the hit location of my trace by chanel. I want to see the bullet flying in air to the hit location instead of popping up there. Side note: once it gets there, the max speed takes over instead of inital speed. Ive set inital speed to 12000 and max to 15000. how do i see it fly and not teleport?
my phone wont let me
show some code how you spawn/fire them, please
Your spawn location should be a socket/bone transform from your gun or the start of the lineTrace, not its end.
i spawn actor bullet nd the transform is the location from the trace and get world rotation
it is, i just posted some pics. once again the bullet is shown teleporting to the hit location instead of shown flying there.
and my spawn location is the muzzle of my gun
I FIXED IT !!! :)))) ALL I DID WAS MAKE THE SPAWNACTOR BULLET TRANSFORM VECTOR LOCATION EQUAL TO THE TRACE START OF THE TRACEBY CHANEL!!!
That is…exactly what I told you