I have a bullet blueprint that is spawned at the location of my character / enemies. In my enemy BP for example I have an arrow component that is used as the spawn location. The bullet bp has an Event Hit
node which I use currently to check who gets hit and to reduce health of that person respectively. This worked fine as long as my character was the only one shooting. However when the enemy fires this:
and subtracts health from the enemy that fired the bullet! Is there a better way to implement this so that I have a reference to who shot and therefore who should be ignored by the collision?