I’ve got this problem that seems so simple that I just can’t get over with. I have a bullet Blueprint that have a custom object channel of Projectile Type. This blueprint is set to overlap with any pawn.
Then I’ve got some pawns (the character + one enemy), that are set to overlap with the Projectile type. But it just doesn’t work. The bullet stay stuck on both and stop moving instead of going through.
I don’t care about the enemy pawn, because I destroy the bullet with the Begin Overlap Event. But in my understanding, even without any event or anything, if two objects are set to overlap, they shouldn’t block?
I want the bullet that the Player shot to just go right through him.
Correct me if I’m wrong, seems like I don’t have the right answer.