Bullet pushes player away/in the air


I have a problem with my FPS Character. The bullet from the gun pushes the player away. This shouldn’t happen.
I tried to change the collision on the CapsuleComponent to ‘Ignore Projectiles’ and changed the collision type of the bullet to ‘Projectile’. But sadly that didn’t changed anything.
Has someone an idea how I could fix this?

Thanks for help :slight_smile: