Bullet disappearing after 4 bounces in Unreal Engine 5

I need a blue
print in Unreal 5 in which a bullet disappears after 4 bounces. I’m using the first person template but I don’t know how to do it. Can you help me?

you can use event hit to count the hits/bounces and destroy after 4

Hey there @Fra_360_kikko! Welcome to the community! So first thing you’ll want to do is lengthen the time it takes for the projectile to die naturally, as of now it’s 3 seconds long and might not survive your bounces. This can be found in the Projectile BP’s details:

Then if you want the bounce count to be the only other method of death besides time, disable the death when it comes in contact with a physics object:

After that we will make a bounce count variable (integer) and count the bounces and destroy the projectile if it’s above 3:

Hope this helps!

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