Hello,
I ve created some bullet Actor with a simple cylinder, and a cylinder mesh collision.
I used projectile movement, to give a speed of 4000.
When it hits a pawn, I can handle the hit event on my pawn to display an explosion, and manage damage.
But when it hits the pawn, the pawn received a very important physic impulsion (torque and force) even if bullet actor has no physic activated, and even the mass in kg is very little.
I want that bullet gives no impulsion to my pawn…
What have I missed?



