I have a problem that is hopefully an easy fix… I have a feeling it may have something to do with the collisions. So here it is:
I have created a gun with bullets that shoot out of it. These bullets are made from the capsule component and consist of a static mesh (capsule) and a projectile movement component. The bullets shoot out fine (see video below).
I have a fox that has an event where upon collision with the bullet, the fox is supposed to play its death animation. The problem is, whenever my bullets hit the fox, the fox gets bumped. I can see that the bullet has hit the fox because the fox moves slightly (see video). My problem is, when the bullet hits the fox, it does not trigger the death animation.
Does anybody know what could be causing this? Any help would be appreciated! Thanks!