like this
- When you fire and spawn the projectile, spawn a camera attached to your projectile.
- Posses that camera when it is spawned.
- Spawn another camera at specified location when the projectile hits an object.
- Posses that camera.
- Posses the player after a delay.
YOU SAY THAT, SET CAMERA IN PROJECTILE CLASSBP?
In your projectile BP or whichever blueprint you are spawning the projectile in.