Hi guys, I’m stuck and don’t know what to do . I will be appreciate for any help.
I have the following problem.
I have a list of objects that are described with json file. And the corresponding static meshes in fbx and textures for them in tga.
The string in json looks like this
{“staticMesh”:“field.stone.stone001”,“actorClass”:“Engine.StaticMeshActor”,“scale”:1.3,“y”:11278.301,“x”:-833.10787,“z”:-3845.8438,“scaleX”:1.2,“scaleY”:1.2,“scaleZ”:2.0,“roll”:0,“yaw”:46640,“pitch”:0}
How can i bulk import and place all this objects into the scene. This json file consists of hundreds of static meshes, some are repeated several times.
So the second question is - how can I replace multiple static mesh objects with instance objects
Let’s imagine that i have 100 horrible static mesh trees placed all over my scene ( staticMeshActor1…100), how can i replace each of them with instanced mesh of a good static mesh tree ( i mean is there any way like in Maya, to select all the objects I want to be replaced and then select the object that I need to be placed, and then perform Replace Objects operation)
any clues, anything?
problem solved ))
How??
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how you solve this?