Hi all,
Unreal noob here.
I’m working on a large scale city scene in Blender and would like to bring that into Unreal.
For all materials I’d like to have following settings:
Specular 0
Roughness 1
Whatever settings I try in Blender or Unreal, everytime I import into Unreal it ends up having nothing connected to the Specular port.
I really don’t want to go update 100+ materials every time I import my model.
Is there a way to bulk update materials in Unreal?
(I know there is this Property Matrix bulk edit for textures, but for materials that options seems to be missing)
My workflow:
Blender → export .glb or .gltf → Unreal: Import Into Level