I have a pile of Static Mesh (and other) assets that have the Y forward. What is the easiest way to change that to X forward. I know there are a lot of workaround like rotating it inside a blueprint and such. I’m not looking for a workaround. The current method I found was to export then re import using the Rotation transform under the import settings set to -90 Z. This can be done using the bulk edit tool, and also might already be the quickest way.
Also why are most of the assets sold on the market place Y forward? Are people who make assets for Unreal unaware of the X forward? Is this not the standard? Am I missing a setting in unreal that sets the forward axes? Am I making this to difficult for no reason?
I think I just found a better solution to my problem. The assets involved are a bunch of static meshes with there pivot points at what seems to be center mass. I opened the Overview map that has all the assets in it. I then clicked on all the similar assets. For me it was space ships. Then I reset all there position to 0,0,0, then while they were all still selected I changed the mode to Modeling Mode, chose the Xform tab, then clicked edit pivot. I changed the Z to 90 and accepted the change and it seems to work for what I needed.