I would love to automate a process so that I can change the Shading Model of selected materials to Unlit, and take the base color, and connect it to emissive.
How can I do this?
I started using Editor Utility Blueprints and was able to change certain Texture settings and static mesh settings, but couldn’t find anything to set Shading model to unlit. Can anyone help?
If it can be done through python or c++ i suppose that would work as well. thanks in advance.
I was able to change the shading model of the material. In my case I was changing it to Subsurface. I was also creating a parameter and connecting that parameter to the subsurface color.