Hi,
By following the README.md, I managed to compile UE4Editor from github using the master branch.
The compile succeed but whenever I try to run UE4Editor, I get this error:
[Line: 1210] Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
I debugged UE4Editor in VS2013 and attached the log output.
Is there an environment variable I need to set?
There doesn’t appear to be a /Engine/EngineMaterials path inside Content. Where is the WorldGridMaterial material located?
There is a \Engine\Content\EngineMaterials\WorldGridMaterial.uasset but how does the ShaderCompiler reference it?
Thank you