I built some basic AI in Blueprints which was a bit easy, I was just wondering if it would be worth my time to do in C++ too (I feel like that is the correct way). By doing it both in Blueprint and C++ would I be “bettering” myself?
There is no “correct way” of writing games, just multiple ways with trades-offs. C++ is much faster at run-time, while Blueprints are much easier to code and test, Either may be right depending on what the end goal is.
If you’re learning C++, then re-writing them in C++ is a good exercise and will improve your knowledge. If you’re working on a game that you expect to sell , that rewriting them doesn’t make sense unless they become a performance bottle-neck.
Thanks man, you changed my view.