Built Lighting Ruined my Level

So. I’ve done the following.

  1. I’ve turned Nanite off of all objects.
  2. I’ve turned the Global Illumination settings to Standalone Ray Traced
  3. I’ve turned all assets from Static to Stationary (that I could)
  4. I’ve redone all the UV maps for the (3345) actors in my scene.
  5. I’ve changed my Shadow Map Method to “Shadow Maps”
  6. I’ve added (28) Lightmass Importance Volumes to the every room of the main house and the houses players will be able to approach.
  7. I’ve rebuilt the Lighting.

Good news. All errors have been eliminated.

Bad news. All the Dark Squares, Terrible Texturing, Poor Image Quality, etc, etc, is still present in my Level.

There’s also some kind of fuzzy pixelation whenever I get close to any asset and I’m navigating via the viewport. Fast Camera movement seems to make it worse.