Built-in support for getting a cable component's end point in blueprints

When trying to dynamically set the end of a cable component, I need to use this weird hack that I found in this video [video][/video] so that I can dynamically attach a cable to different objects in my scene. It would be great if I could just get the variable for the end point location by dragging off a wire, like any other component’s property. I found this post from October of last year saying that the feature didn’t exist, and there was no response about it being on the roadmap.