built-in procedural Noise Curve modifier directly inside Sequencer Curves

It would be great to have a built-in procedural Noise Curve modifier directly inside Sequencer Curves.

Currently, creating subtle or complex motion noise requires either manually editing keys.

A dedicated Noise option on transform and float tracks—similar to Blender’s Noise F-Curve modifier—would significantly speed up iteration and improve artist workflows. Ideally it could expose parameters such as:

  • Amplitude

  • Frequency

  • Seed

  • Offset

  • Per-axis control

  • Looping support

This would be especially useful for cinematics, gameplay sequences, props, vehicles, cameras, and environmental animation.

A lightweight procedural solution inside Sequencer would save a lot of time and reduce unnecessary keyframe management.

Would love to see this added in a future release.