It would be great to have a built-in procedural Noise Curve modifier directly inside Sequencer Curves.
Currently, creating subtle or complex motion noise requires either manually editing keys.
A dedicated Noise option on transform and float tracks—similar to Blender’s Noise F-Curve modifier—would significantly speed up iteration and improve artist workflows. Ideally it could expose parameters such as:
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Amplitude
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Frequency
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Seed
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Offset
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Per-axis control
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Looping support
This would be especially useful for cinematics, gameplay sequences, props, vehicles, cameras, and environmental animation.
A lightweight procedural solution inside Sequencer would save a lot of time and reduce unnecessary keyframe management.
Would love to see this added in a future release.