Built In Mod Support for Games

So i’ve been looking at the ark mod tool and the way its implemented is pretty awesome to have the power of UE Editor behind it. The problem with it though is that it forks off a specific version so it gets out of date quickly. What if there was a set of modding API’s built into UE that would enable you to unlock modding support for any game and allows modders to use the full power of UE while keeping up to date. If you wanted to allow modding you could opt into supporting parts or all of the modding features, similar to the way ark does it. You could enable just custom maps, or blueprint overrides or even unlock custom game modes. You would have to consider how to enable modding a game. perhaps a mod manager that lets you browse/search for games that allow you to Mod with UE then it downloads the required game libraries and assets required to base your mods off.

There would be a lot to flesh out still but I feel like having this built in would been hugely beneficial to the UE Community. A Modder would be learning an industry level tool that could easily transfer to other mods and even full games.