I wanted to experiment with live video capture, so I started a new project using the virtual production template on my Mac. Then, following this guide, I tried to select a capture device, but nothing shows up (either under audio or video) - neither the built-in Facetime camera nor an attached USB webcam.
Then I installed the Windows version of UE4 running under Parallels on my Mac. Interestingly (and puzzlingly), following the exact same steps, the Facetime camera does appear as a capture device. (Kudos to Parallels for such great emulation, I guess.) However, while the camera LED does come on to indicate it’s active, the following error occurs with no video displayed…
The output log says,
LogWmfMedia: Error: An error occurred in the media session: The parameter is incorrect.
So, I guess I have a couple quesitons…
- Anyone know what settings or “parameter” it’s referring to?
- Anyone know how to get this to work on the Mac?
Thanks for any insights.