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built in charactermovements anim replication

Hello, can someone please explain where the clients get told to update other clients animation within charactermovementcomponent? What I mean is: client A runs along, servermove is called, moveautonomous happens, velocities are updated. Where does the remaining clients acknowledge this change and how do they play the animations? Does the compressedflags get sent to every other client (because of jumping,etc)?

thanks