Built game loads but crashes after a few seconds

Hi,

I’m trying to package something, but it seems to crash after a few seconds on launch.

My pc has a Gtx1080, and the packaged game runs fine, but i’m trying to run it on a Gtx960 and it crashes after a few seconds.

I thought it might be the streaming pool size, but I have upped it to the max the card can take and still no joy (I don’t even get any warnings in the editor about it)

Attached is the log file. I’ve had a look but can’t nail down what the problem is.

Any help appreciated.

link text

Hello Komponent,

Firstly, I would set the texture pool back to its default values before running the test on the GTX 960.

Next, could you provide me with a screenshot of the packaging settings you are using so I can attempt to replicate the issue on my end?

I would try building in debug game so I you can get more verbose logs when the packaged game crashes.

Let me know if you have further questions.

Thank you,