Built game crashes right after start [LOGS INSIDE]

The fatal error section looks like this:

[2022.05.19-01.44.58:131][ 0]LogWindows: Error: === Critical error: ===
[2022.05.19-01.44.58:131][ 0]LogWindows: Error:
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: Fatal error!
[2022.05.19-01.44.58:131][ 0]LogWindows: Error:
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000038
[2022.05.19-01.44.58:131][ 0]LogWindows: Error:
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff70c51b96d MyProject3-Win64-DebugGame.exe!operator<<() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff70c5114e5 MyProject3-Win64-DebugGame.exe!MakeArrayView() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff70c522f5b MyProject3-Win64-DebugGame.exe!FNiagaraParameterStoreBinding::BindParameters() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff70c522251 MyProject3-Win64-DebugGame.exe!FNiagaraParameterStore::Bind() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff70c5b5a33 MyProject3-Win64-DebugGame.exe!FNiagaraSystemInstance::BindParameters() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff70c5cc078 MyProject3-Win64-DebugGame.exe!FNiagaraSystemInstance::Reset() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff70c5faec3 MyProject3-Win64-DebugGame.exe!FNiagaraSystemInstanceController::Initialize() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff70c2637a2 MyProject3-Win64-DebugGame.exe!UNiagaraComponent::InitializeSystem() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff70c2202df MyProject3-Win64-DebugGame.exe!UNiagaraComponent::ActivateInternal() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff711f4100f MyProject3-Win64-DebugGame.exe!AActor::InitializeComponents() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff7126ed340 MyProject3-Win64-DebugGame.exe!ULevel::RouteActorInitialize() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff7130b598d MyProject3-Win64-DebugGame.exe!UWorld::InitializeActorsForPlay() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff712f906dc MyProject3-Win64-DebugGame.exe!UEngine::LoadMap() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff712f3a94c MyProject3-Win64-DebugGame.exe!UEngine::Browse() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff71255390f MyProject3-Win64-DebugGame.exe!UGameInstance::StartGameInstance() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff70c0c44c8 MyProject3-Win64-DebugGame.exe!FEngineLoop::Init() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff70c0e0b6e MyProject3-Win64-DebugGame.exe!GuardedMain() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff70c0e0d4a MyProject3-Win64-DebugGame.exe!GuardedMainWrapper() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff70c0e3dcc MyProject3-Win64-DebugGame.exe!LaunchWindowsStartup() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff70c0f5584 MyProject3-Win64-DebugGame.exe!WinMain() []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff714157d7a MyProject3-Win64-DebugGame.exe!__scrt_common_main_seh() [d:\a01_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff817eb7974 KERNEL32.DLL!UnknownFunction []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error: [Callstack] 0x00007ff81808a2f1 ntdll.dll!UnknownFunction []
[2022.05.19-01.44.58:131][ 0]LogWindows: Error:

I’ve built the game with this guide: https://www.reddit.com/r/unrealengine/comments/nm6nuz/are_you_unable_to_package_windows_projects_in_ue5/

I used this Windows SDK version: Windows 10 SDK, version 2004 (10.0.19041.0)
UECC-Windows-5D5079324F57818E6A722B84F6C68B05_0000.rar (58.3 KB)