Built dedicated server behave differently from editor dedicated server

Hi, i have followed this guide A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums to create a dedicated server for my project.
Now i have a problem: while running the map with the editor dedicated server didn’t give me any problem, running it with the built dedicated server (which i obtained following the guide), makes certain AI behave differently.
So, i thought that editor dedicated server and the built one were the same. Is there any differences between them? And, even if i replicated almost anything, what should i replicate when using AI (BT,BB,Components,…)?

P.S. : All AI behave correctly in the editor dedicated server

Bumping this question since I am having a similar problem, though in my case physics is affected rather than AI.