Build tactical encounters and cinematic scenes inside a large ancient Egyptian-inspired temple complex. The assembled environment combines open courtyards, narrow passages, interior chambers, elevated routes, monumental architecture, weathered stonework, vegetation, and excavation or restoration details.
Open the Main map to explore the complete environment. Open the Overview map to browse one instance of every unique static mesh in a catalogue layout. The pack is suited to tactical FPS projects, action games, urban exploration, virtual production, and environment art.
The Unreal Engine package contains:
4,818 unique static meshes and 4,831 placed mesh instances in Main.
375 standalone PBR materials.
621 PNG texture assets, from utility textures up to 2048 x 2048.
Two maps: Main and Overview.
Complex Collision as Simple on every static mesh.
Nanite enabled on 1,505 meshes that meet the validated 500-triangle threshold; the remaining 3,313 meshes use conventional rendering.
Imported normals and authored tangents preserved across all 4,831 source primitives.
Movable environment lighting, so no baked lightmaps are required.
A clean content-only folder under Content/AnubisTacticalFPSMap.
Written setup and technical documentation.
This is an environment asset pack. It does not include a gameplay system, weapons, audio, characters, rigs, or animations.
Unreal Engine 5.8 is required. The pack contains no C++ code and has no external asset dependencies.