I would like to make a build of my game so my brother can play on his computer. Unfortunately his computer doesn’t have the speed or graphics card mine has.
I’ve included a settings in the game.
No mater what I’ve tried everything flickers.
Even the main menu.
On test builds I’ve done of individual levels’ if the graphics are too high it just runs slow and doesn’t flicker.
Would I have to redo the whole thing or is there a setting I can change?
or is this a lost cause?
That depends on where the bottleneck is.
How complex are your materials? Do they use tesselation?
How many objects are in your scene and how complex are they?
Do you perform a lot during OnTick?
What are your brother’s PC specs?
And finally :
How much wood could a woodchuck chuck if a woodchuck would chuck wood?
Offhand I don’t know all the specs…
He has about a 2 year old Dell All in one.
With a max 1600 X 900 res…
I checked all my materials. None have Tesselation turned on.
I added the “SetupUER” to it and set everything to low.
If I build the level just by itself it works fine.
But when I added a start screen and a pause screen everything now flickers.
The start screen is on a blank level with just the startscreen widget and that flickers.
sounds like you are over your current Graphics abilities. id upgrade your gpu
to see what gpu you have and to show its specs follow this tutorial below.
1 First open up command prompt and type dxdiag and hit enter.
2 once the program loads click on display at the top
3 then click save all information.
4 save it as a text file. then copy all the text inside.
5 goto pastebin.com
6 paste it inside of the window. click submit.
then come back here and send a reply with the link to the pastebin url
note:
make sure it is not set to private then give a link here to your pastebin
also look and see how much ram he has. low ram will make it flicker alot too.
I don’t think that’s the problem.
I tried building the game with just the level and it plays perfectly on his computer.
So I made a project with just an empty level and the start menu widget.
For some reason that’s what is causing the flickering.
I’m also getting a message in the upper left corner
“Texture streaming pool over .09MB”
Check if your textures for the widget have the UI compression setting.
If so, it means they get dtored uncompressed.
However old the PC is, it should have more than 90 KB texture memory
Check your streaming pool size and scalability settings.