Hae anyone has this issue before?
I am making a 2D Platforming game.
In one of our levels, we take in another level that has White box collision and another level that is used to put noncollision models into it to hide the White box.
It is fine when we are running it in the editor but when we build it and get to that stage the noncollision models scales are set back to (1,1,1) (we use -1,1,1 to flip it). and the player can jump onto it when they shouldn’t. feels like the entire collision is now base on the model while the White box collision is still there.
Has anyone ever ran into this issue?