enginversion is 5.0.3
I package my project with generating chunk.
when AOS build, sometime packaging is error.
UATHelper: packaging (Android (ASTC)): [2023.04.09-06.19.21:985][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
UATHelper: packaging (Android (ASTC)): Took 7.0677525999999995s to run BuildPatchTool.exe, ExitCode=-1073741819
UATHelper: packaging (Android (ASTC)): Command failed (Result:-1073741819): C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\BuildPatchTool.exe -BuildRoot=C:\Bundles\HTTPchunks\DLC1.0\Android_ASTC\release\pakchunk1001 -CloudDir=C:\Bundles\HTTPchunks\DLC1.0\Android_ASTC\CloudDir -AppID=1 -AppName=“EL_Mobile_pakchunk1001” -BuildVersion=“release” -AppLaunch=“” -AppArgs=“” -custom=“bIsPatch=false” -customint=“ChunkID=1001” -customint=“PakReadOrdering=0” -stdout. See logfile for details: ‘BuildPatchTool_pakchunk1001-2023.04.09-15.19.16.txt’
UATHelper: packaging (Android (ASTC)): AutomationTool executed for 0h 1m 21s
and IOS build, packaging is stop this step.
UATHelper: packaging (Android (ASTC)): [2023.04.09-06.19.21:985][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
primaryassetlabel setting
what is wrong in my project.