When using the BuildPatchTool for my Mac build, I’m encountering the following error:
Provided launch executable file was not found within the build root. <game name>.app
The same BPT command works for Windows and even for Linux, so I think the problem is that the .app file is not being recognized as an executable. Windows displays .app files as a folder, so I know that it’s different from an .exe or a .x86_64.
However, my game works on Steam on Mac when I mark the .app file as the executable, so I think that’s the correct way to do it. Does EGS have a different way of handling Mac builds?