I am facing issue in BuildManifest file. I have hosted my pak files and BuildManifest file locally as per UE documentation. Issue is basically I am updating my BuildManifest file on locally hosted server and whenever I am starting the game again I am not able to see the updated Manifest file data inside CachedBuildManifest file in ue 5
This issue was resolved by me. I figured out the cause for this issue. You have to keep few things in mind while creating and downloading Chunk Downloader and .pak files. You need to change the ContentBuildId, name of the folder in which you will be placing your Manifest file and other folder which contains pak file and you have to change the name of BuildId inside BuildManifest file. And you have to keep in mind that the name of all of the above three should be same i.e(ContentBuildID = DemoName, Folder name = DemoName, BuildId = DemoName). And you have to keep changing these whenever you want to upload the new update with new pak files if you want something new to be downloaded by the user. And you have to keep updating the version of the pak file that you are updating.
Hope this will help someone who will or are facing the same issue!
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