I tried using exclusive nativization with FirstPersonCharacter BP being nativized and build failed, development and release (and release for distribution).
My first suggestion would be that it could be related to FMOD. I tried doing the same thing (packaging Gear VR for Development in the FirstPersonCharacterBP with Inclusive on) and didn’t get any errors or warnings. Could you attempt packaging without FMOD so that we could narrow it down if that is the cause?
Unfortunately I got entangled with release build for distribution bug and haven’t been able to completely get a rid of FMOD. I’ll probably have new report for you using 4.16 since that’s what’s going to be released soon anyway. I’ll change version to 4.16 once I have results.
Oculus confirmed the issue is with FMOD not “wanting” to be nativized. Is it something you guys can fix or have FMOD team fix it on their side? Maybe alternatively have an option to not nativize plugins ?
I can’t be sure without knowing the exact reasons for it, but I would assume that this would need to be fixed on FMOD’s side. As for an option to not nativize plugins, would you like to me to enter a feature request for that functionality?
I’ve placed a feature request in for the ability to decide if plugins should be nativized or not. It was entered under the number UE-45880. In the meantime, this seems like something that will need to be fixed with FMOD itself so that it can be nativized.