Did something change in the source that would prevent this? I had to rebuild my Mac. I was DEFINITELY able to do this before, but now it’s throwing literally hundreds of errors like I’m missing a pre-req, but I’ve scanned all the documentation I can find and can’t seem to find what I’m missing.
Error example:
/Users/me/UnrealEngine/UnrealEngine/Engine/Source/Runtime/Core/Public/HAL/PerModuleInline.inl:10:1: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long') to 'uint32' (aka 'unsigned int') [-Werror,-Wshorten-64-to-32]
39 | void* FMemory_Malloc ( size_t Size, size_t Alignment ) { return FMemory::Malloc( Size ? Size : 1, Alignment ); } \
| ~~~~~~~ ^~~~~~~~~
In file included from /Users/me/UnrealEngine/UnrealEngine/Engine/Intermediate/Build/Mac/arm64/ShaderCompileWorker/Development/SourceControl/Module.SourceControl.cpp:2:
In file included from /Users/me/UnrealEngine/UnrealEngine/Engine/Intermediate/Build/Mac/arm64/ShaderCompileWorker/Development/SourceControl/PerModuleInline.gen.cpp:5:
/Users/me/UnrealEngine/UnrealEngine/Engine/Source/Runtime/Core/Public/Modules/Boilerplate/ModuleBoilerplate.h:39:116: expanded from macro 'UE_DEFINE_FMEMORY_WRAPPERS'
10 | UE_DEFINE_FMEMORY_WRAPPERS
| ^~~~~~~~~~~~~~~~~~~~~~~~~~