THIS IS NOT THE PREVIEW VERSION! THIS IS THE 4.23.0 RELEASE!
I have experienced program freezing and out-right crashes from ‘building’ projects within 4.23.0.
Mac Hardware Overview:
Model Name: MacBook Pro
Model Identifier: MacBookPro15,1
Processor Name: Intel Core i7
Processor Speed: 2.6 GHz
Number of Processors: 1
Total Number of Cores: 6
L2 Cache (per Core): 256 KB
L3 Cache: 9 MB
Hyper-Threading Technology: Enabled
Memory: 16 GB
Boot ROM Version: 220.270.99.0.0 (iBridge: 16.16.6571.0.0,0)
Hardware UUID: 660A7D3A-D1E3-5188-8569-52E1BA8F3835
Procedure:
- launch 4.23.0
- when prompted to either ‘open a copy’ or ‘migrate in place’ my 4.22 files into 4.23, I choose to ‘migrate in place’ to 4.23.
- after any shaders finish compiling, I press ‘Build’.
In a few cases, the wait meter simply got stuck on building geometry. I had to force kill.
In one case, the build did finish, but then going to ‘Save All’ crashed the program
In one case, the entire program crashed while doing a ‘build’
DigitalHuman.log
Log file open, 09/06/19 05:51:13
LogInit: Display: Running engine for game: DigitalHuman
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 20 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.160674
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ‘’
LogPluginManager: Display: Disabled plugin ‘Substance’, continuing.
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogOnline: OSS: Creating online subsystem instance for: NULL
LogHMD: Tried to load …/…/…/Engine/Binaries/ThirdParty/OpenVR/OpenVRv1_5_17/osx32/libopenvr_api.dylib
LogHMD: Tried to load …/…/…/Engine/Binaries/ThirdParty/OpenVR/OpenVRv1_5_17/osx32/libopenvr_api.dylib
LogInit: Build: ++UE4+Release-4.23-CL-8386587
LogInit: Engine Version: 4.23.0-8386587+++UE4+Release-4.23
LogInit: Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23
LogInit: Net CL: 8386587
LogInit: OS: 10.14.6 (18G95), CPU: GenericCPUBrand, GPU: Radeon Pro 560X
LogInit: Compiled (64-bit): Aug 31 2019 05:50:27
LogInit: Compiled with Clang: 10.0.0 (clang-1000.11.45.5)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.23
LogInit: Command Line: -EpicPortal -epicusername=alanrosesf -epicuserid=0b6c0c84e5c94e6ead976c6dd238a7fb -epiclocale=en-US
LogInit: Base Directory: /Volumes/CG_EXTERNAL/UnrealEngine/UE_4.23/Engine/Binaries/Mac/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.tonemapperfilm:1]]
LogConfig: Setting CVar [[r.shadow.csmdepthbias:1]]
LogConfig: Setting CVar [[r.sss.halfres:0]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[g.TimeoutForBlockOnRenderFence:300000]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:1]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Engine.ini]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[r.Shadow.TexelsPerPixelSpotlight:100000]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[r.MorphTarget.WeightThreshold:0.001]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixing:0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0.66]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[r.TemporalAASamples:4]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[r.TextureStreaming:0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[r.IrisNormal:1]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Engine.ini]
[2019.09.06-12.51.13:735][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Engine.ini]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Engine.ini]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.09.06-12.51.13:735][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Engine.ini]
[2019.09.06-12.51.13:735][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Engine.ini]
[2019.09.06-12.51.13:739][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Scalability.ini]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Scalability.ini]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Scalability.ini]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Scalability.ini]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Scalability.ini]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Scalability.ini]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Scalability.ini]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.09.06-12.51.13:739][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.09.06-12.51.13:739][ 0]LogInit: Selected Device Profile: [Mac]
[2019.09.06-12.51.13:739][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
[2019.09.06-12.51.13:741][ 0]LogHAL: Display: Platform has ~ 16 GB [17179869184 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.09.06-12.51.13:741][ 0]LogConfig: Setting CVar [[r.Shaders.ZeroInitialise:1]]
[2019.09.06-12.51.13:741][ 0]LogConfig: Setting CVar [[r.Shaders.BoundsChecking:1]]
[2019.09.06-12.51.13:741][ 0]LogInit: Going up to parent DeviceProfile []
[2019.09.06-12.51.13:742][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Scalability.ini]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Scalability.ini]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Scalability.ini]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Scalability.ini]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Scalability.ini]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Scalability.ini]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Scalability.ini]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2019.09.06-12.51.13:742][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/Users/alanrosesf/Library/Preferences/Unreal Engine/DigitalHumanEditor/Mac/Engine.ini]
[2019.09.06-12.51.13:742][ 0]LogInit: macOS 10.14.6 (18G95)
[2019.09.06-12.51.13:742][ 0]LogInit: Model: MacBookPro15,1
[2019.09.06-12.51.13:742][ 0]LogInit: CPU: Intel(R) Core™ i7-8850H CPU @ 2.60GHz
[2019.09.06-12.51.13:742][ 0]LogInit: CPU Page size=4096, Cores=6, HT=12
[2019.09.06-12.51.13:742][ 0]LogInit: Computer: Alans-MacBook-Pro-2.local
[2019.09.06-12.51.13:742][ 0]LogInit: User: alanrosesf
[2019.09.06-12.51.13:742][ 0]LogInit: High frequency timer resolution =1000.000000 MHz
[2019.09.06-12.51.13:742][ 0]LogInit: Power Source: AC Power
[2019.09.06-12.51.13:742][ 0]LogInit: Xcode developer folder path: /Applications/Xcode.app/Contents/Developer, version 10.3.0
[2019.09.06-12.51.13:743][ 0]LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=2.0GB Virtual=18.0GB
[2019.09.06-12.51.13:761][ 0]LogInit: Using OS detected language (en-US).
[2019.09.06-12.51.13:761][ 0]LogInit: Using OS detected locale (en-US).
[2019.09.06-12.51.13:762][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2019.09.06-12.51.13:977][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.09.06-12.51.13:977][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.09.06-12.51.14:081][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2019.09.06-12.51.14:083][ 0]LogRHI: Texture pool is 2867 MB (70% of 4096 MB)
[2019.09.06-12.51.14:098][ 0]LogMetal: Display: Adapter Name: AMD Radeon Pro 560X
[2019.09.06-12.51.14:098][ 0]LogMetal: Display: Driver Version: AMDRadeonX4000 2.11.20 21369 (internal:2.11.20, unified:2.11.20)
[2019.09.06-12.51.14:098][ 0]LogMetal: Display: Driver Date: 2019-08-23 06:32:33 +0000
[2019.09.06-12.51.14:098][ 0]LogMetal: Display: Vendor: AMD
[2019.09.06-12.51.14:098][ 0]LogMetal: Display: Vendor ID: 4098
[2019.09.06-12.51.14:098][ 0]LogMetal: Display: Device ID: 26607
[2019.09.06-12.51.14:098][ 0]LogMetal: Display: VRAM (MB): 4096
[2019.09.06-12.51.14:103][ 0]LogMetal: Display: Got a bulk data texture, with 1 mips
[2019.09.06-12.51.14:103][ 0]LogMetal: Display: Got a bulk data texture, with 1 mips
[2019.09.06-12.51.14:103][ 0]LogMetal: Display: Got a bulk data texture, with 1 mips
[2019.09.06-12.51.14:721][ 0]LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
[2019.09.06-12.51.14:740][ 0]LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
[2019.09.06-12.51.14:758][ 0]LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
[2019.09.06-12.51.14:776][ 0]LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
[2019.09.06-12.51.14:791][ 0]LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
[2019.09.06-12.51.14:821][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
[2019.09.06-12.51.14:833][ 0]LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
[2019.09.06-12.51.14:860][ 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
[2019.09.06-12.51.14:860][ 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
[2019.09.06-12.51.14:882][ 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
[2019.09.06-12.51.14:882][ 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
[2019.09.06-12.51.14:899][ 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
[2019.09.06-12.51.14:899][ 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
[2019.09.06-12.51.14:901][ 0]LogTargetPlatformManager: Display: Building Assets For Mac
[2019.09.06-12.51.15:077][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (…/…/…/…/…/Unreal Projects/DigitalHuman/Intermediate/Shaders/WorkingDirectory/96417/).
[2019.09.06-12.51.15:077][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/Unreal Projects/DigitalHuman/Intermediate/Shaders/tmp/0C32E850A7438916673569B1C2E97829/’.
[2019.09.06-12.51.15:077][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2019.09.06-12.51.16:087][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2019.09.06-12.51.16:226][ 0]LogDerivedDataCache: Loaded boot cache 0.14s 159MB /Users/alanrosesf/Library/Application Support/Epic/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
[2019.09.06-12.51.16:226][ 0]LogDerivedDataCache: Display: Loaded Boot cache: /Users/alanrosesf/Library/Application Support/Epic/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
[2019.09.06-12.51.16:226][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/Unreal Projects/DigitalHuman/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.09.06-12.51.16:226][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.09.06-12.51.16:231][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/…/…/Unreal Projects/DigitalHuman/DerivedDataCache/Compressed.ddp.
[2019.09.06-12.51.16:244][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2019.09.06-12.51.16:244][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.09.06-12.51.16:244][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2019.09.06-12.51.16:245][ 0]LogDerivedDataCache: Using Local data cache path /Users/alanrosesf/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
[2019.09.06-12.51.16:245][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2019.09.06-12.51.16:245][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2019.09.06-12.51.16:269][ 0]LogMaterial: Verifying Global Shaders for SF_METAL_SM5
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1688
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1687
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1686
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1685
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1684
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1683
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1682
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1681
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1680
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1679
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1678
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1677
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1676
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1675
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1674
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1673
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1672
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1671
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1670
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1669
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1668
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1667
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1666
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1665
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1664
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1663
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1662
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1661
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1660
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1659
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1658
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1657
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1656
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1655
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1654
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1653
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1652
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1651
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1650
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1649
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1648
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1647
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1646
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1645
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1644
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1643
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1642
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1641
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1640
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1639
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1638
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1637
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1636
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1635
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1634
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1633
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1632
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1631
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1630
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1629
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1628
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1627
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1626
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1625
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1624
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1623
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1622
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1621
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1620
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1619
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1618
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1617
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1616
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1615
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1614
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1613
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1612
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1611
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1610
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1609
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1608
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1607
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1606
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1605
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1604
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1603
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1602
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1601
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1600
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1599
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1598
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1597
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1596
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1595
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1594
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1593
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1592
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1591
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1590
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1589
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1588
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1587
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1586
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1585
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1584
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1583
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1582
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1581
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1580
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1579
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1578
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1577
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1576
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1575
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1574
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1573
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1572
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1571
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1570
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1569
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1568
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1567
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1566
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1565
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1564
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1563
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1562
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1561
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1560
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1559
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1558
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1557
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1556
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1555
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1554
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1553
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1552
[2019.09.06-12.55.32:125][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1551
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1550
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1549
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1548
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1547
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1546
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1545
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1544
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1543
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1542
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1541
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1540
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1539
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1538
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1537
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1536
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1535
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1534
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1533
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1532
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1531
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1530
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1529
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1528
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1527
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1526
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1525
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1524
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1523
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1522
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1521
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1520
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1519
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1518
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1517
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1516
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1515
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1514
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1513
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1512
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1511
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1510
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1509
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1508
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1507
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1506
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1505
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1504
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1503
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1502
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1501
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1500
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1499
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1498
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1497
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1496
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1495
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1494
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1493
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1492
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1491
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1490
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1489
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1488
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1487
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1486
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1485
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1484
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1483
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1482
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1481
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1480
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1479
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1478
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1477
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1476
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1475
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1474
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1473
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1472
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1471
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1470
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1469
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1468
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1467
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1466
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1465
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1464
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1463
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1462
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1461
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1460
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1459
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1458
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1457
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1456
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1455
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1454
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1453
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1452
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1451
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1450
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1449
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1448
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1447
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1446
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1445
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1444
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1443
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1442
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1441
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1440
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1439
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1438
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1437
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1436
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1435
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1434
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1433
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1432
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1431
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1430
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1429
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1428
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1427
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1426
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1425
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1424
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1423
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1422
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1421
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1420
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1419
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1418
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1417
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1416
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1415
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1414
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1413
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1412
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1411
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1410
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1409
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1408
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1407
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1406
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1405
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1404
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1403
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1402
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1401
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1400
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1399
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1398
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1397
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1396
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1395
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1394
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1393
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1392
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1391
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1390
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1389
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1388
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1387
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1386
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1385
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1384
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1383
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1382
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1381
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1380
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1379
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1378
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1377
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1376
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1375
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1374
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1373
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1372
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1371
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1370
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1369
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1368
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1367
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1366
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1365
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1364
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1363
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1362
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1361
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1360
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1359
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1358
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1357
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1356
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1355
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1354
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1353
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1352
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1351
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1350
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1349
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1348
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1347
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1346
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1345
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1344
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1343
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1342
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1341
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1340
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1339
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1338
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1337
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1336
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1335
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1334
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1333
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1332
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1331
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1330
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1329
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1328
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1327
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1326
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1325
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1324
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1323
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1322
[2019.09.06-12.55.32:126][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1321
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1320
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1319
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1318
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1317
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1316
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1315
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1314
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1313
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1312
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1311
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1310
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1309
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1308
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1307
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1306
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1305
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1304
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1303
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1302
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1301
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1300
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1299
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1298
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1297
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1296
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1295
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1294
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1293
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1292
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1291
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1290
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1289
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1288
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1287
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1286
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1285
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1284
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1283
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1282
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1281
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1280
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1279
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1278
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1277
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1276
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1275
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1274
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1273
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1272
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1271
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1270
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1269
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1268
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1267
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1266
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1265
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1264
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1263
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1262
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1261
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1260
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1259
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1258
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1257
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1256
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1255
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1254
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1253
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1252
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1251
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1250
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1249
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1248
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1247
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1246
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1245
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1244
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1243
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1242
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1241
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1240
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1239
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1238
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1237
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1236
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1235
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1234
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1233
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1232
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1231
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1230
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1229
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1228
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1227
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1226
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1225
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1224
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1223
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1222
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1221
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1220
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1219
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1218
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1217
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1216
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1215
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1214
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1213
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1212
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1211
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1210
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1209
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1208
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1207
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1206
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1205
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1204
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1203
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1202
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1201
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1200
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1199
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1198
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1197
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1196
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1195
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1194
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1193
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1192
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1191
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1190
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1189
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1188
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1187
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1186
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1185
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1184
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1183
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1182
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1181
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1180
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1179
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1178
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1177
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1176
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1175
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1174
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1173
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1172
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1171
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1170
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1169
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1168
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1167
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1166
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1165
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1164
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1163
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1162
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1161
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1160
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1159
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1158
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1157
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1156
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1155
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1154
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1153
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1152
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1151
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1150
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1149
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1148
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1147
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1146
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1145
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1144
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1143
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1142
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1141
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1140
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1139
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1138
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1137
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1136
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1135
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1134
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1133
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1132
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1131
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1130
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1129
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1128
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1127
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1126
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1125
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1124
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1123
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1122
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1121
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1120
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1119
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1118
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1117
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1116
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1115
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1114
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1113
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1112
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1111
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1110
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1109
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1108
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1107
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1106
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1105
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1104
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1103
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1102
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1101
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1100
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1099
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1098
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1097
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1096
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1095
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1094
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1093
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1092
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1091
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1090
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1089
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1088
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1087
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1086
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1085
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1084
[2019.09.06-12.55.32:127][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1083
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1082
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1081
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1080
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1079
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1078
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1077
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1076
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1075
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1074
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1073
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1072
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1071
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1070
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1069
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1068
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1067
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1066
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1065
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1064
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1063
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1062
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1061
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1060
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1059
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1058
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1057
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1056
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1055
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1054
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1053
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1052
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1051
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1050
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1049
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1048
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1047
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1046
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1045
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1044
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1043
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1042
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1041
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1040
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1039
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1038
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1037
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1036
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1035
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1034
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1033
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1032
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1031
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1030
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1029
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1028
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1027
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1026
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1025
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1024
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1023
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1022
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1021
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1020
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1019
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1018
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1017
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1016
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1015
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1014
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1013
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1012
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1011
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1010
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1009
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1008
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1007
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1006
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1005
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1004
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1003
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1002
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1001
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1000
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 999
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 998
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 997
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 996
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 995
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 994
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 993
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 992
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 991
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 990
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 989
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 988
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 987
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 986
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 985
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 984
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 983
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 982
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 981
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 980
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 979
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 978
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 977
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 976
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 975
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 974
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 973
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 972
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 971
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 970
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 969
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 968
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 967
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 966
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 965
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 964
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 963
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 962
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 961
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 960
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 959
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 958
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 957
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 956
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 955
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 954
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 953
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 952
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 951
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 950
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 949
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 948
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 947
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 946
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 945
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 944
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 943
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 942
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 941
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 940
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 939
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 938
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 937
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 936
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 935
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 934
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 933
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 932
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 931
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 930
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 929
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 928
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 927
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 926
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 925
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 924
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 923
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 922
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 921
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 920
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 919
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 918
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 917
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 916
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 915
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 914
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 913
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 912
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 911
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 910
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 909
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 908
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 907
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 906
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 905
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 904
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 903
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 902
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 901
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 900
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 899
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 898
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 897
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 896
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 895
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 894
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 893
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 892
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 891
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 890
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 889
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 888
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 887
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 886
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 885
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 884
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 883
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 882
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 881
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 880
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 879
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 878
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 877
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 876
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 875
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 874
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 873
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 872
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 871
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 870
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 869
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 868
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 867
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 866
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 865
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 864
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 863
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 862
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 861
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 860
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 859
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 858
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 857
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 856
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 855
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 854
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 853
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 852
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 851
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 850
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 849
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 848
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 847
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 846
[2019.09.06-12.55.32:128][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 845
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 844
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 843
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 842
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 841
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 840
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 839
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 838
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 837
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 836
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 835
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 834
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 833
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 832
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 831
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 830
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 829
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 828
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 827
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 826
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 825
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 824
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 823
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 822
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 821
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 820
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 819
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 818
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 817
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 816
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 815
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 814
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 813
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 812
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 811
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 810
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 809
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 808
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 807
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 806
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 805
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 804
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 803
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 802
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 801
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 800
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 799
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 798
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 797
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 796
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 795
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 794
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 793
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 792
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 791
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 790
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 789
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 788
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 787
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 786
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 785
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 784
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 783
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 782
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 781
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 780
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 779
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 778
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 777
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 776
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 775
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 774
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 773
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 772
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 771
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 770
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 769
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 768
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 767
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 766
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 765
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 764
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 763
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 762
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 761
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 760
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 759
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 758
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 757
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 756
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 755
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 754
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 753
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 752
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 751
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 750
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 749
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 748
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 747
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 746
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 745
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 744
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 743
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 742
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 741
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 740
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 739
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 738
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 737
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 736
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 735
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 734
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 733
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 732
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 731
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 730
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 729
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 728
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 727
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 726
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 725
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 724
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 723
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 722
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 721
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 720
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 719
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 718
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 717
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 716
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 715
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 714
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 713
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 712
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 711
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 710
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 709
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 708
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 707
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 706
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 705
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 704
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 703
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 702
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 701
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 700
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 699
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 698
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 697
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 696
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 695
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 694
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 693
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 692
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 691
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 690
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 689
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 688
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 687
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 686
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 685
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 684
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 683
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 682
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 681
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 680
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 679
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 678
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 677
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 676
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 675
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 674
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 673
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 672
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 671
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 670
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 669
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 668
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 667
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 666
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 665
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 664
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 663
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 662
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 661
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 660
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 659
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 658
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 657
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 656
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 655
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 654
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 653
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 652
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 651
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 650
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 649
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 648
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 647
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 646
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 645
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 644
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 643
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 642
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 641
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 640
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 639
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 638
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 637
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 636
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 635
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 634
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 633
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 632
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 631
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 630
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 629
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 628
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 627
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 626
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 625
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 624
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 623
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 622
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 621
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 620
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 619
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 618
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 617
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 616
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 615
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 614
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 613
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 612
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 611
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 610
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 609
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 608
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 607
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 606
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 605
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 604
[2019.09.06-12.55.32:129][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 603
[2019.09.06-12.55.32:1 (post truncated)