I’m also getting errors when trying to compile on Windows 10, Win64, Dev Editor, but from Chaos and stuff…
origin/4.27, latest commit 2021-07-21. sha: acb99cb9fcff4b1952aeb196093819f76c952412
Severity Code Description Project File Line Suppression State
Error C2664 'void FChaosEngineInterface::CreateActor(const FActorCreationParams &,FPhysicsActorHandle &)': cannot convert argument 2 from 'Chaos::TGeometryParticle<float,3> *' to 'FPhysicsActorHandle &' HeadlessChaos D:\Code\UnrealEngine\Engine\Source\Programs\HeadlessChaos\Private\HeadlessChaosTestPhysicsScene.cpp 1377
Error (active) E0434 a reference of type "FPhysicsActorHandle &" (not const-qualified) cannot be initialized with a value of type "Chaos::TGeometryParticle<float, 3> *" HeadlessChaos D:\Code\UnrealEngine\Engine\Source\Programs\HeadlessChaos\Private\HeadlessChaosTestPhysicsScene.cpp 1377
Error (active) E0434 a reference of type "TArray<FPhysicsActorHandle, FDefaultAllocator> &" (not const-qualified) cannot be initialized with a value of type "TArray<Chaos::FGeometryParticle *, FDefaultAllocator>" HeadlessChaos D:\Code\UnrealEngine\Engine\Source\Programs\HeadlessChaos\Private\HeadlessChaosTestPhysicsScene.cpp 1395
Error (active) E1574 static assertion failed with "TAtomic is only usable with trivial types" HeadlessChaos D:\Code\UnrealEngine\Engine\Source\Runtime\Core\Public\Templates\Atomic.h 543
Warning The referenced component 'MobileDeviceInterface' could not be found. AutomationTool
Error C2664 'void FChaosScene::AddActorsToScene_AssumesLocked(TArray<FSingleParticlePhysicsProxy *,FDefaultAllocator> &,const bool)': cannot convert argument 1 from 'TArray<Chaos::FGeometryParticle *,FDefaultAllocator>' to 'TArray<FSingleParticlePhysicsProxy *,FDefaultAllocator> &' HeadlessChaos D:\Code\UnrealEngine\Engine\Source\Programs\HeadlessChaos\Private\HeadlessChaosTestPhysicsScene.cpp 1395
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