Hi folks!
For a plugin that I am currently working on I need to simple unzip and zip folders. I don’t need compression or other fancy things. I am aware of the ZipUtilities plugin, but cannot really use it due to license issues and the fact that it brings way more functionality than I need.
So far I found:
-
Minizip (building on ZLib):
Minizip: Zip and UnZip additionnal library -
libzip: https://libzip.org
I think one of both should be able to achieve what I am looking for.
Now to my problem:
I have little to no knowledge of C++ when it comes to concepts beyond coding and pressing the build button.
I understand that I can link include files and libraries in modules in build.cs files but with both libraries that did not really work. I assume they have to be compiled with a different compiler to fit Unreal - but have no idea where to start.
I’d appreciate any help and pointers in the right direction!!
Thanks!
tldr: How can I build/compile/make either libzip or minizip into something that I can throw into my plugin folder and include into my unreal c++ code?